Skills

How To Use Skills
Each skill represents proficiency within a particular area of expertise. Each skill has it's own particular uses in that way and relies on a particular Attribute for its base. At character creation and each level thereafter you can further your expertise in a particular skill by spending skill points. The number of skills you get as you advance is based on Intelligence.

Acrobatics
Agility. You know, flips and shit.

Athletics
Strength. Climbing, running, jumping.

History
Intelligence. Knowledge of the pre-war times.

Insight
Wisdom. Trusting your gut.

Interaction
Charisma. Getting people to react the way you want them to.

Mechanics
Intelligence. Fixing shit or taking it apart.

Nature
Wisdom. Living in the wild.

Perception
Wisdom. Noticing stuff.

Science
Intelligence. Observing the material world in an orderly fashion.

Stealth
Dexterity. You've got to pick a pocket or two.

Pilot
Dexterity. Who's gonna fly it, huh kid, you!?

Streetwise
Wisdom. Steve walks wearily down the street with his brim pulled way down low.