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How To Use SkillsEdit

  • Go to Medicine
  • Go to Pilot
  • Go to Stealth
  • Go to Science
  • Go to Perception
  • Go to Mechanical
  • Go to Interaction
  • Go to Insight
  • Go to History
  • Go to Athletics
  • Go to Acrobatics
  • Go to Nature
Each skill represents proficiency within a particular area of expertise. Each skill has it's own particular uses in that way and relies on a particular Attribute for its base. At character creation and each level thereafter you can further your expertise in a particular skill by spending skill points. The number of skills you get as you advance is based on Intelligence.

AcrobaticsEdit

Agility. You know, flips and shit.

AthleticsEdit

Strength. Climbing, running, jumping.

HistoryEdit

Intelligence. Knowledge of the pre-war times.

InsightEdit

Wisdom. Trusting your gut.

InteractionEdit

Charisma. Getting people to react the way you want them to.

MechanicsEdit

Intelligence. Fixing shit or taking it apart.

NatureEdit

Wisdom. Living in the wild.

PerceptionEdit

Wisdom. Noticing stuff.

ScienceEdit

Intelligence. Observing the material world in an orderly fashion.

StealthEdit

Dexterity. You've got to pick a pocket or two.

PilotEdit

Dexterity. Who's gonna fly it, huh kid, you!?

StreetwiseEdit

Wisdom. Steve walks wearily down the street with his brim pulled way down low.

MedicineEdit

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